Thomas Mahler, director of ‘No Rest for the Wicked,’ has lauded the benefits of early access launches, citing the increased complexity and sophistication of modern games as a key driver. He believes early access allows developers to conduct thorough testing, gather valuable feedback, and refine their games over time, ultimately leading to a more polished and well-received product. Mahler suggests that even with significantly more resources, it would have been impossible to deliver ‘No Rest for the Wicked’ without extensive testing, and that early access has provided Moon Studios with invaluable data to improve the game’s quality. He also expressed his belief that classic games like ‘Dark Souls’ could have benefited from an early access model, allowing developers to enhance unfinished areas and deliver a more polished experience. Despite some resistance to early access launches, Mahler is confident that they enable teams to scope features and content effectively and create games that might not be possible otherwise.