Manor Lords, a highly anticipated city builder set in the feudal ages, has debuted in Early Access on Steam. In this game, players embody the role of an omniscient lord, entrusted with the responsibilities of an architect, city planner, and military strategist. As the lord of the manor, players are tasked with harnessing the feudal wilds for resources, establishing intricate production chains, and constructing a settlement that strives towards self-sufficiency. Manor Lords distinguishes itself through its unique blend of complexity and accessibility. Unlike games like Frostpunk, which evoke a sense of moral quandary and urgency, Manor Lords emphasizes the intricate interplay of its various systems. Players must carefully balance fuel and food supplies, manage villagers’ needs, regulate trade, strategically place buildings, implement taxation, adapt to seasonal changes, and fend off belligerent bandits. Achieving harmony in these aspects requires meticulous micromanagement of construction, upgrades, population growth, and a limited workforce, akin to solving a living, breathing puzzle. While the formula isn’t flawless, with occasional resource distribution issues, the satisfaction of transforming a cluster of tents into a bustling town is undeniable. Manor Lords unfolds at a deliberate pace, even by city-building standards, yet it evades the pitfalls of sluggishness or excessive content. It remains captivating by anchoring itself in a cold and unforgiving realism, where cause and effect are intricately linked. The need to procure resources, craft materials, and create commodities forms a logical chain reaction that drives the game’s progression. The world of Manor Lords rewards efficiency over aesthetic town layouts. It presents the harsh realities of feudal life, where villagers face starvation during droughts or turn to banditry when their needs are unmet. The game’s visual presentation is equally impressive, with gorgeous and detailed maps that morph in real-time in response to player actions. As settlements expand and forests are cleared, the landscape transforms before the player’s eyes. Winter brings a blanket of snow, spring ushers in vibrant greenery, and summer’s heat can be almost tangible. These seasonal changes not only add aesthetic variety but also impact gameplay, as berry deposits become dormant, wheat fields freeze, and villagers’ movements appear to slow down. While city building remains the core focus, Manor Lords incorporates a streamlined real-time warfare system, offering a departure from the meticulous demands of city management. While not as complex as Age of Empires or Total War, this stripped-down RTS element provides a fast-paced interlude. Strategic considerations, such as unit formations, attack stances, fatigue, morale, and equipping militias, play a role, but victory often hinges on numerical superiority rather than tactical brilliance. This balance ensures that military conquest does not overshadow the settlement-building aspect. Instead, the settlement’s survival depends on maintaining a military force capable of repelling bandits and supporting expansionist goals, which are presented as optional rather than mandatory. Despite the Early Access label, Manor Lords presents a remarkably polished and feature-rich experience. While work-in-progress notifications and tooltips hint at future additions, the core gameplay is robust and engaging. Minor bugs exist, but none are game-breaking. The three scenarios currently available provide basic win conditions but lack a compelling narrative. After 50 hours of gameplay, players may begin to crave a more defined end goal and historical context. These elements may be forthcoming in future updates. Nevertheless, Manor Lords delivers on its promise as an Early Access title and stands as a testament to the potential of this genre.