Replaced: Cyberpunk Pixel Art Platformer Delayed to 2025

Replaced, a visually stunning 2.5D pixel art platformer, has been delayed once again, this time to 2025. The game, which was initially slated for a 2022 release, has faced a series of setbacks, pushing its debut further into the future.

Sad Cat Studios, the developers behind Replaced, announced the delay on X (formerly Twitter) on Tuesday, citing the need for more time to achieve their ambitious artistic vision. The statement acknowledged that the initial release date was overly optimistic and apologized for the inconvenience. The developers emphasized their commitment to delivering a polished and engaging experience that meets the high expectations of their fans.

This delay comes just weeks after Obsidian Entertainment’s highly anticipated RPG, Avowed, was also pushed back to February 18, 2025. This trend of high-profile Xbox exclusives being delayed suggests a shift in focus towards ensuring quality and exceeding player expectations.

Replaced, which has garnered significant attention for its meticulous pixel art, was originally revealed in 2021. The game has been met with widespread acclaim for its striking visuals and unique gameplay. However, the development process has been fraught with challenges, including delays caused by the Russian invasion of Ukraine and internal bottlenecks.

Despite the setbacks, Sad Cat Studios remains committed to delivering a truly exceptional gaming experience. The developers have highlighted the sheer scale of their artistic ambition, noting that the main character alone features over 500 meticulously hand-painted animations. They believe that this level of detail requires additional time to ensure that every aspect of the game meets their exacting standards.

Fans eagerly awaiting the release of Replaced will have an opportunity to experience the game firsthand at Gamescom, a major gaming convention in Cologne, Germany, next week. While the delay is undoubtedly disappointing, it suggests that the developers are dedicated to delivering a game that lives up to its immense potential.

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