Balatro’s Unique Code: A Testament to ‘Hopes and Dreams’

Despite its unconventional and somewhat chaotic codebase, Balatro has emerged as a triumphant roguelike game in 2024. The game’s creator, LocalThunk, openly acknowledges the game’s messy code, aptly described as “held together with hopes and dreams.” Rather than strict adherence to modern programming standards, Balatro employs custom code for various objects, a departure from the expected norm of utilizing universal handling methods.

Yet, amidst the questionable code practices, a chorus of game developers has emerged in support of Balatro’s approach. They contend that the game’s success demonstrates the paramount importance of functionality over code cleanliness. As one developer eloquently stated, “If it’s dumb and it works, then it’s not dumb!”

Balatro’s code may not adhere to conventional standards, but it serves as a testament to the notion that, in the realm of game development, if a game functions effectively, that is the ultimate measure of its success. It’s not about creating immaculate code; it’s about creating a captivating and engaging experience for the players.

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