EA Sports College Football 25 has made a resounding debut, generating over $220 million in sales revenue during its early access period. The game, which launched on July 16th, attracted 2.2 million unique players within the first three days, highlighting the fervent anticipation among fans. This figure includes players who accessed the game through the EA Play trial, adding an additional 600,000 to the player count. The impressive early access numbers are solely from the deluxe edition, which retails for $100, further indicating the game’s strong appeal to dedicated fans. These figures do not factor in potential microtransaction spending within the game, implying that the actual revenue could be even higher.
EA’s latest sports title has also dominated the PlayStation Store charts, claiming the top spot and surpassing even Fortnite in sales. This achievement underscores the game’s widespread popularity and its ability to attract a vast player base. To put these sales figures into perspective, EA’s total net bookings for the last fiscal year reached $7.4 billion. College Football 25’s deluxe edition sales, exceeding $220 million, represent approximately 2.9% of the company’s full-year FY24 earnings.
The game’s early success suggests a strong financial outlook for Electronic Arts, potentially leading to impressive Q2’25 numbers. College Football 25 has undoubtedly rekindled the passion for college football gaming, proving to be a significant success story for both EA and the world of video games.