GameStop sent shockwaves through the gaming industry on Friday morning by announcing the closure of Game Informer, its long-standing video game magazine, and laying off its entire staff. The news, initially shared on the company’s now-deleted X (formerly Twitter) account, was met with widespread disbelief and sadness.
For 33 years, Game Informer had been a cornerstone of gaming journalism, providing news, reviews, and insightful features to a passionate community of readers. Its influence stretched across generations, from the early days of pixelated adventures to the immersive virtual realms of today. For many, Game Informer was more than just a magazine – it was a companion, a guide, and a source of inspiration.
In tribute to the publication’s legacy, we reached out to developers, journalists, and industry professionals to capture their thoughts and memories of Game Informer. Mike Towndrow, creative director at Six One Indie, recalled the enduring impact of Game Informer #99, which featured the iconic phrase “STAR FOX LEADS THE GAMECUBE INVASION.” For him, the magazine served as a touchstone, shaping his passion for gaming and fueling his desire to create indie game showcases.
Giovanni Colantonio, senior gaming editor at Digital Trends, underscored Game Informer’s role in providing critical information about video games at a time when online access was limited. The magazine offered sharp criticism, in-depth reporting, and exclusive access, demystifying a then-secretive industry.
Dave Oshry, CEO of New Blood Interactive, reflected on the honor of seeing their games featured in Game Informer, a dream that unfortunately will never be realized. Cassidy Landers-Gonzales, game designer at Toys For Bob, expressed the sentiment shared by many, highlighting the special bond between physical media and the gaming community.
Matt Korba, president of The Odd Gentleman, reminisced about the magazine’s significant contribution to their success, showcasing their games and awarding them prestigious recognition. Haley McLean, video game lawyer, recounted her transformative internship at Game Informer, where she forged invaluable connections and honed her skills.
Larry Kuperman, director of business development at Nightdive Studios, noted the closure’s impact on former GameStop employees and the vital role of a free press in the video game industry. Kris Dürrschmidt, CEO of Crazy Viking Studios, shared the heartwarming story of how Game Informer magazines connected with his young children, sparking their love for gaming.
Joseph Stanichar, a former intern at Game Informer, emphasized the high standards and mentorship he experienced, shaping his writing career. Shaan Joshi, video game developer, highlighted the magazine’s importance for developers, serving as a constant source of gaming culture and a point of pride for those featured in its pages.
The sudden closure of Game Informer has left a void in the gaming community, a reminder of the changing landscape of media and the vulnerability of traditional outlets. While its physical pages may be closed, its legacy, its voice, and its impact on the industry will continue to live on, inspiring generations of gamers and developers alike.