Following the success of the unique and critically acclaimed indie game *Before Your Eyes*, developers Nice Dream faced the daunting task of creating a follow-up that could live up to its predecessor’s innovative eye-tracking technology and emotional storytelling. Instead of simply rehashing the same formula, Nice Dream opted for a bold new direction with *Goodnight Universe*, a game that embraces screwball comedy and a sci-fi mystery, while still pushing the boundaries of face-tracking technology.
*Goodnight Universe* puts players in control of a psychic infant, utilizing a playful and engaging control scheme that goes beyond the blinking mechanic of *Before Your Eyes*. The game uses a variety of face-tracking inputs, including blinking, smiling, frowning, and even eye movements, to interact with the environment and navigate the story.
The developers drew inspiration from the real-life experience of lead game designer Bela Messex becoming a father, realizing a surprising parallel between game design and parenthood. Messex found that the challenges and strategies of raising a child mirrored the process of creating engaging gameplay, prompting the team to explore the themes of protection, choice, and the playful nature of childhood within the game’s narrative.
The result is a unique and hilarious experience that combines the innovative technology of *Before Your Eyes* with a fresh sense of humor and an engaging sci-fi premise. *Goodnight Universe* is already winning awards for its innovation and potential, proving that Nice Dream has found a way to build upon the success of its previous work while forging a new and exciting path.
The game is still in pre-alpha, but the team is confident that *Goodnight Universe* will be a worthy successor to *Before Your Eyes*. With its creative use of face-tracking, its comedic tone, and its relatable story about parenthood and childhood, *Goodnight Universe* promises to be a truly unique and entertaining experience that will appeal to both fans of *Before Your Eyes* and newcomers alike.