No Rest for the Wicked: An Early Access Review

In its early access state, No Rest of the Wicked presents a captivating blend of genres that offers both surprises and challenges.

The game’s combat sets itself apart from the norm, replacing the frantic skirmishes of Diablo-like games with deliberate and methodical swordplay that demands precision and attention. This fresh approach creates a more demanding experience, where every opponent feels like a genuine threat.

Exploration is equally engaging, with a variety of enemy types, hidden secrets, and clever shortcuts to discover. However, the fixed camera perspective can sometimes make it difficult to navigate narrow walkways or determine what can be climbed on.

Customization is a major aspect of the game, with a wide range of weapons and armor that determine your playstyle. This depth allows for experimentation and experimentation, but loot drops can sometimes be frustrating, limiting your options based on the whims of RNG.

Inventory management is another challenge, as the limited space and lack of early storage options force you to constantly juggle items and make tough decisions about what to keep or discard. This can disrupt the flow of exploration and become a source of annoyance.

Despite these issues, No Rest for the Wicked shines with its beautiful and expressive art style, compelling characters, and a surprisingly engaging home decoration system that allows you to rebuild the town of Sacrament. It’s a unique and promising action-RPG that has the potential to deliver a truly captivating experience once it’s fully polished.

Leave a Comment

Your email address will not be published. Required fields are marked *

Scroll to Top