Nintendo Switch 2: My Time at Evershine Teases New Console, DLSS, and Potential Ray Tracing

Rumors of Nintendo’s upcoming Switch 2 console are heating up, with developer Pathea Games hinting at its release by mentioning “future Nintendo platforms yet to be announced” for their game, My Time at Evershine. The game’s announcement suggests the Switch 2 could boast NVIDIA DLSS upscaling, potentially even ray tracing in docked mode. The prospect of a powerful, fanless handheld with console-like performance has gamers excited.

Black Myth: Wukong – Stunning Gameplay and Hype Surrounding the Highly Anticipated Release

Black Myth: Wukong, a cinematic action RPG based on the Journey to the West myth, is set to release on August 20th for PC and PlayStation 5. The game has generated immense hype with its stunning visuals, powered by NVIDIA ray-tracing technology. A recent benchmark tool released on Steam reached an incredible peak of over 85,000 concurrent ‘players’ in its first 24 hours, highlighting the game’s massive anticipation.

Doom II Gets a Stunning Makeover with Ray Tracing Mod

A new path tracing mod for Doom II, titled ‘Doom 2: Ray Traced’, utilizes advanced technology to deliver breathtaking visuals, bringing the classic game to life in a way never before seen. This mod, built on the popular GZDOOM port, combines voxel-based character models with a supercharged ray-tracing renderer, creating a visually stunning experience.

AMD’s RDNA 4 Could Finally Challenge Nvidia in Ray Tracing

Leaked information suggests that AMD’s upcoming RDNA 4 architecture will significantly improve ray tracing performance, potentially challenging Nvidia’s dominance in this area. The leak details several key enhancements, including a doubled ray tracing intersect engine and optimizations for efficiency and speed. While AMD might not be able to surpass Nvidia’s top-tier GPUs, these advancements could make RDNA 4 a formidable contender in the mainstream market, especially if priced competitively.

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