A former veteran Bethesda game developer, Nate Purkeypile, reveals the challenges of working at a rapidly expanding studio. He claims that Bethesda’s immense growth, fueled by successes like Skyrim and ongoing live service games, has led to complex internal structures and hindered the development process. Purkeypile’s experience with Starfield, which had over 500 people working on it, highlights the potential drawbacks of excessive growth in a creative environment.