Walt Disney Co. is diving headfirst into the future of entertainment technology. The company announced the creation of a new group, the Office of Technology Enablement (OTE), dedicated to integrating cutting-edge technologies like artificial intelligence (AI) and extended reality (XR) across its operations. This strategic move reflects Disney’s commitment to revolutionizing consumer experiences and solidifying its position as a leader in immersive entertainment.
Results for: XR
HTC has unveiled the Vive Focus Vision, a new XR headset designed for both enterprises and high-end gamers. Featuring high-end specifications, including auto-IPD adjustment, stereoscopic passthrough cameras, and DisplayPort mode for PCVR, the Vive Focus Vision aims to deliver an immersive and high-fidelity experience. With its focus on multi-user scenarios, the headset is ideal for VR arcades, employee training, and other collaborative environments.
Microsoft is reportedly developing a new XR device, potentially a competitor to Apple’s Vision Pro, with plans to use micro-OLED displays from Samsung. This news places Microsoft alongside other tech giants like Sony, Samsung, Google, and Meta, all working on their own XR headsets.
Google has a long history of experimenting with virtual and augmented reality, from Google Cardboard to the ill-fated Google Glass. Recent rumors suggest that Google may be preparing to launch a new XR (extended reality) headset at its upcoming Google I/O developer conference. However, a recent report from Business Insider claims that the project has been canceled. Despite this, there is still hope that Google may unveil a new XR headset or provide updates on its existing ARCore platform at Google I/O. With the recent launch of the Apple Vision Pro headset and the growing interest in XR technology, it is a good time for Google to make a move in this space.
The Cannes Film Festival is partnering with XR distributor Diversion Cinema for this year’s inaugural Immersive Competition. Diversion will oversee the technical aspects of 14 immersive experiences in both competitive and non-competitive sections. The immersive showcase will span 700 sq. m. at the Cineum, and Diversion will have a staff to assist attendees. Diversion founder Camille Lopato emphasizes the company’s commitment to supporting festivals like Cannes, which was an early adopter of VR screenings. The festival aims to introduce immersive experiences to new audiences and foster creativity in the XR industry.