In the ethereal world of Tales of Kenzera: Zau, the boundary between video game and cultural commentary blurs. This Metroidvania from EA Originals and Surgent Studios is a testament to the enduring power of storytelling, its poignant narrative crafted by none other than Abubakar Salim, who lends his voice to the titular character.
From its inception, Tales of Kenzera: Zau was conceived as a means for Salim to navigate the labyrinthine corridors of his own grief following his father’s demise. The game’s profound themes resonate with players, offering a safe haven to explore the often-uncharted territory of loss and sorrow.
As Zau, players embark on a quest to restore life to his father, traversing a vibrant and ethereal realm steeped in Bantu mythology. Guided by the wisdom of Kalunga, the god of death, Zau must confront his own mortality and grapple with the complexities of grief.
The gameplay mechanics in Tales of Kenzera: Zau are designed to mirror the ebb and flow of grief. The non-linear Metroidvania structure allows for exploration and backtracking, reflecting the unpredictable nature of the grieving process. Zau’s abilities evolve as he progresses, symbolizing the transformative power of time and self-discovery.
The combat, while not particularly groundbreaking, serves as a metaphor for the battles we wage within ourselves. Enemies represent the obstacles and challenges that arise in the aftermath of loss. Zau’s ability to swap between the masks of the sun and moon embodies the duality of grief, allowing him to strike from afar or engage in close-quarters combat.
Tales of Kenzera: Zau is a game that transcends entertainment. It’s a companion on the arduous journey of grief, providing solace and validation through its relatable characters, heartfelt dialogue, and stunning visuals. It’s a game that challenges the boundaries of storytelling, demonstrating the transformative potential of interactive media.